Technical Skills
Languages:
C# (>4 Years), SQL (>2 Year), HTML & CSS (>3 Year), XML (>2 Year), JavaScript (>2 Year), JQuery (>1 Year), Angular JS (>1 Year), Python (<6 Months), C++ (<1 Year), PHP (< 1 Month).
Programming / Scripting:
Front-end & Back-end Application Development, ASP.NET, MVC, Dynamic Web Pages, Web Security Groups Setup, Relational Database Alteration and Implementation, AI, Game Engines, Complex Business Logic implementation, Admin Portal Site Setup, Algorithm Scripting and Implementation, Revision and Debugging of Software and Tools used by Fortune 500 Companies.
Design:
Graphic design, Front and Back End System design, Serious game design, Emotional design, Level design, Design documentation, Playtesting/ Quality Assurance, Dialogue design, Economy design, User Interface (UI) design and User Experience (UX) design.
Asset Creation:
Wacom Graphics Tablets (>2 Years) , 3DS Max (>1 Year), Photoshop CS6 (>1 Year), Clip Studio Pro/ Manga Studio X (>2 Years) and Blender (>1 Year).
C# (>4 Years), SQL (>2 Year), HTML & CSS (>3 Year), XML (>2 Year), JavaScript (>2 Year), JQuery (>1 Year), Angular JS (>1 Year), Python (<6 Months), C++ (<1 Year), PHP (< 1 Month).
Programming / Scripting:
Front-end & Back-end Application Development, ASP.NET, MVC, Dynamic Web Pages, Web Security Groups Setup, Relational Database Alteration and Implementation, AI, Game Engines, Complex Business Logic implementation, Admin Portal Site Setup, Algorithm Scripting and Implementation, Revision and Debugging of Software and Tools used by Fortune 500 Companies.
Design:
Graphic design, Front and Back End System design, Serious game design, Emotional design, Level design, Design documentation, Playtesting/ Quality Assurance, Dialogue design, Economy design, User Interface (UI) design and User Experience (UX) design.
Asset Creation:
Wacom Graphics Tablets (>2 Years) , 3DS Max (>1 Year), Photoshop CS6 (>1 Year), Clip Studio Pro/ Manga Studio X (>2 Years) and Blender (>1 Year).
Previous Experience
Willis Towers Watson
.NET Developer
Roles:
Activision
Quality Assurance (QA) Tester and Development Feedback Coordinator
Roles:
89 Friends Pty Ltd
Software Development Intern
Roles:
Sweaty Yeti Studios, [ Ultra Gods (PC) 2015 ]
Lead Designer and Assistant Programmer
Roles:
LITH Studios, [ Be Brave (PC) 2015 ]
Project Lead, Designer, Artist, Programmer, QA
Description:
A first person procedural horror maze game that teaches the player methods of anxiety and fear management strategies. An 8 week, 3 person junior serious game project. I took the roles of not only project lead, but also art lead, programmer lead, and creative lead. I also managed a biofeedback programmer and an audio engineer.
Hypo Studios, [ Atl & Ollin (PC) 2015 ]
Project Lead, Art Lead, and Creative Director
Description:
A 2 Player, 3rd person, exploration game exploring the emotion of 'trust'. A 4 week, 5 person junior project. I was in charge of managing 2 programmers, an audio engineer and graphic designer. I handled all art assets, level designs, character designs, enemy designs, emotional design and dynamic camera system placeholders.
.NET Developer
Roles:
- Systems programming using Visual Studio, C++, C#, XML, MS SQL Server, ASP.NET, MVC, JavaScript, and jQuery.
- Working on internal platforms whose main clientele consists of many Fortune 500 companies.
- Front-end and back-end application development on multiple implementations for major firms and multi-billion dollar companies.
- Working closely with Business Analysts and Retirement Implementation Specialists to gather requirements and troubleshoot/ Implement complex business logic while simultaneously dealing with issues of equal importance such as production issues, data issues, etc.
- Administrative portal setups and upgrades for pre-existing .NET applications.
Activision
Quality Assurance (QA) Tester and Development Feedback Coordinator
Roles:
- Testing pre-release video games and verifying functionality, data content, performance, 1st Party (Sony, Microsoft, Nintendo) compliance, usability/ playability and hardware/ software compatibility.
- Coordinating a small team of developers to develop reports regarding coding standards, design effectiveness, content quality, development approaches and general user experience solutions.
89 Friends Pty Ltd
Software Development Intern
Roles:
- Interacting with small business clients and translating their visions into design and technical documentation.
- Using the Unity3D engine to develop applications for the Apple TV 2, using C# Algorithms and Dynamic UI Layouts with social media login compatibility.
- Implementing dynamic affective computing into pre existing solutions.
Sweaty Yeti Studios, [ Ultra Gods (PC) 2015 ]
Lead Designer and Assistant Programmer
Roles:
- 16 week, 7 person, end of degree project, including game and web designers, programmers and animators.
- Led 3 designers by directing art style, user experience design, UI, project flow, project management and user testing sessions.
- Co-designed and assisted in programming the back-end systems of the project in the Unity3D Engine.
LITH Studios, [ Be Brave (PC) 2015 ]
Project Lead, Designer, Artist, Programmer, QA
Description:
A first person procedural horror maze game that teaches the player methods of anxiety and fear management strategies. An 8 week, 3 person junior serious game project. I took the roles of not only project lead, but also art lead, programmer lead, and creative lead. I also managed a biofeedback programmer and an audio engineer.
Hypo Studios, [ Atl & Ollin (PC) 2015 ]
Project Lead, Art Lead, and Creative Director
Description:
A 2 Player, 3rd person, exploration game exploring the emotion of 'trust'. A 4 week, 5 person junior project. I was in charge of managing 2 programmers, an audio engineer and graphic designer. I handled all art assets, level designs, character designs, enemy designs, emotional design and dynamic camera system placeholders.
Education
Bachelor of Game Development, Major in Games Design
Sae Quantm Brisbane, (2014- 2015)
5.14 out of 7.0 GPA
Queensland Certificate of Education
Saint Augustine's College Cairns (graduated 2013)
OP 7 out of 25 (The Lower The Better)
Sae Quantm Brisbane, (2014- 2015)
5.14 out of 7.0 GPA
Queensland Certificate of Education
Saint Augustine's College Cairns (graduated 2013)
OP 7 out of 25 (The Lower The Better)
Awards
Campus Best Major Project In Any Higher Education Program 2015
Awarded to the Ultra Gods PC Game (My Roles: Programmer and Designer)
Perfect Attendance Award 2013
Awarded while attending Saint Augustine's College
Awarded to the Ultra Gods PC Game (My Roles: Programmer and Designer)
Perfect Attendance Award 2013
Awarded while attending Saint Augustine's College