A & O's trustThe trust in the game comes from the praising mechanic. Basically there is going to be 4 types of shrines to 4 different gods. Only one of them is guaranteed to keep you safe, one is always going to fail you and the other 2 are going to be hit and miss. By experiencing the praising enough it is assumed the players will come to trust the shrine that is keeping them safe the most (all shrines have a different look to them). I feel that this is trust, however a weak form of it. I won't to make it stronger, but with the current game it has pretty much reached its capacity of SCOPE. Plus having awesome ideas is cool and all, but actually knowing how to carry them out is the problematic thing. More time is spent researching then actually creating, and this leads to all nighters the day before the project is due and a general lack of quality with the finished project- due to the gallery I don't want this to happen. I want the game to be FUN.There is nothing worse than seeing people playing a game you have worked tirelessly on and them just having a blank expression that imposes the funnest part of the game for them will be putting the controller down and walking away. Not many people get to experience that feeling, I envy them; It is by far one of the worst feelings- shame. This happened with my last game and I will do everything in my power to ensure it doesn't happen again. The one thing I felt like I needed to focus on was the sense of FUN the players will feel while playing. For the prototype this is going to be very minimal due to the time constraints. Fun things are generally aesthetic based, sure they will have a mechanic behind them, but I feel the fun comes from the visuals and the feedback. To Puzzle? or Not to Puzzle?I constantly feel that my games lack a certain depth and that they are just an aesthetic journey with no real purpose. Something I have gotten into the habit of is putting puzzle mechanics in my game to counteract this shallowness. I don't like this at all- it's a terrible compromise. I want to remove the puzzles in A & O, but they are already done and if I do I would still be left with the shallowness problem. I need to think of a way to solve this differently.
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What is this BLOG about?This is basically my thoughts and whatnot as I improve as a Developer. Archives
June 2017
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