Level DesignsThe time the team had from basic systems setup to publishing date was very very short. Therefore many of the assets and designs were completed in what we referred to as "Death Nights"- a night in which sleep didn't occur, which were almost always followed up by full days of hard work, thus the name.
I took some screenshots of the game's levels for you to have a look at, bare in mind, that most the levels are dynamic and look very boring as screenshots. These are the 3 levels that I was responsible for: |
What is this BLOG about?This is basically my thoughts and whatnot as I improve as a Developer. Archives
June 2017
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