You know that feeling you get when you've been working on something that's taken up a couple weeks of your life, and then you have to show the world? Well that feeling has dawned upon me once more in my Dev life as I polish my little game in preparation for alpha testers to brake the ever-living shit out of it. Oh the joy! The past week I've been working on some basic effects and second iteration art. Below is a screenshot of what the game looks like from the creator's point of view: I've also been playing around with difficulty values and I think I've found a pretty balanced Dynamic Difficulty Adjustment (DDA). The only testing I've done with the new DDA is on my brother, who is in my target demographic which is awesome, and it worked really well- not too tough, but not too easy. I've also changed the backdrop from a dark to light which really makes the character's silhouette pop, making it easier to keep track of the game objects and see the funny animations.
My first release will be on Android, and then on iOS roughly a week or two later. Alpha testing will be closed to only a small group of trusted developers, the beta testing will be open for the world! So keep your eyes open for the name 'HopR', you can get unique characters by signing up for beta testing! I'll let you all know how alpha and beta testing goes! I'll be posting the link for the open beta testing once it starts, so don't miss out! Bye! |
What is this BLOG about?This is basically my thoughts and whatnot as I improve as a Developer. Archives
June 2017
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